Yep – you guessed it. I’m re-working things around here. Content is coming back soon…
I keep telling people, parents and teachers, that the important thing is to make sure that kids get some experience of technology beyond mere consumption, and that preferably, they learn to create with it. I’m worried, though. Are we falling into another kind of consumption? Continue reading The Consumption
Every time you’re tempted to complain about your tools or feel that technology is holding you back, just remember that all of this was created with MS Paint by a ninety seven year old who doesn’t see so good any more.
Creativity is all about working within your limitations, thereby escaping them.
Here’s a game which allows you to just muck around with rockets and things. It’s wonderful, and I’ve sunk more time into this game than Skyrim. Here’s why.
Watching ABC TV’s Good Game cover the recent E3 convention, I have to admit I was struck by just how dull the line-up was from the major games studios. Do we really need more sequels? Do any of them have anything new to offer? How many first person shooters can we create before the genre grows so stale it can sustain its own mould cultures? Continue reading Motion Capture Ain’t Gonna Do It
A lucid, if idealistic account of the role that games can play in improving the world around us while making us happier and more engaged human beings. Continue reading Recommended: Reality is Broken, by Jane McGonigal
This is a new thing I’m doing where I share the best things I’ve had on my reading pile over the last few weeks. Continue reading Best of the Reading List, Volume One
In which I rant about the impending demise of the Australian Government’s school computers program, and try to see some positives in the never-ending game of bait-and-switch that is education funding. Continue reading No More Laptops for You!
Sometimes, in our clamour to embrace or to rage against new technology, we forget that certain problems aren’t always as new as they might seem. Those worried about the devolution of language in our digital era would do well to reflect on some history. Continue reading Devolution Shmevolution
Douglas Rushkoff presents an interesting perspective on computing in the classroom over at Edutopia. He talks about why making technology invisible in learning isn’t necessarily a good thing. Well worth a read.
I was raised back in the day when teachers showed 16mm films in the classroom. It was a special event: the A/V librarian would wheel in an aqua-colored Bell & Howell projector, one of us nerdy types would wind the film through the various rollers, the screen would come down, the lights would go off and the magic would begin. Even the most boring film was still surrounded by this specialness, which set it apart from business-as-usual in the classroom.